Relentless Few

We are RsFw. The lobby’s worst nightmare

Loading...

Loadout Builder

Craft, calculate, and share your perfect setup across multiple games

1

Pick a Game

Use the game pills in the banner above to switch between supported titles. Each game has its own weapon pool, attachment slots, and stat model. The builder reloads instantly via the API — no page refresh needed.

2

Choose a Weapon

Browse the left panel to find your weapon. Use the category buttons (Assault Rifle, SMG, Sniper…) to narrow the list, or type in the search box for instant filtering. Click any weapon card to load it into the builder.

3

Fill Attachment Slots

The centre panel shows every available slot for your weapon (muzzle, barrel, stock, etc.). Each slot has a dropdown of compatible attachments. As soon as you make a selection the stat bars on the right update in real-time so you can see exactly what you gain or lose.

4

Read Your Stats

The right panel displays animated stat bars for Damage, Range, Fire Rate, Mobility, Control, and more — each one colour-coded green (buff) / red (nerf) relative to the weapon base. The circular Loadout Score ring gives an overall quality rating, and the archetype badge (e.g. "Close-Range Aggressor") updates to match your build style.

5

Save & Share

Logged-in members can click Save to name a loadout and add optional notes. Up to 20 loadouts per game are stored in your account. Use Copy Link to generate a shareable URL that pre-loads the exact weapon and attachments for anyone — no login required to view.

Always Up to Date

All weapon and attachment data is stored in the site database, not hard-coded. Admins can add, edit, or retire weapons, attachments, and entire games from the Admin → Games Management panel without touching any code. Seasonal patches and balance changes are reflected site-wide the moment an admin saves the update.

Database-Driven Weapons

The builder fetches weapons, slots, and attachments from four core tables: lb_games, lb_weapons, lb_attachment_slots, and lb_attachments. Each attachment row stores stat deltas (e.g. damage_delta: +5) which the LoadoutCalculator class applies on top of weapon base stats to produce the live readout.

Set Bonuses (Division 2)

The Division 2 mode activates the SetBonusEngine which tracks how many pieces of each Brand Set you have equipped. Once a threshold is hit the corresponding bonus unlocks and appears in the Brand Sets panel. Bonuses stack across multiple sets — the engine calculates all active bonuses simultaneously.

Battlefield Class Constraints

In Battlefield mode a class selector appears (Assault, Medic, Support, Recon). The ClassConstraints engine filters each slot's attachment list to only show items legal for the chosen class, and highlights any equipment that provides a class-specific bonus — keeping your builds tournament-legal and role-appropriate.

Saved Loadout Library

Your saved loadouts are listed in the right panel, grouped by game. Each entry shows the attachment count and save date. Click the load icon to instantly restore a build, or the trash icon to delete it. Loadouts are tied to your account and persist across sessions and devices.

API & Share Links

The builder communicates with api/loadouts.php via fetch() calls — every game-switch, weapon selection, and save action is handled asynchronously. The Copy Link feature encodes the current game slug, weapon ID, and slot selections into a URL query string that anyone can open to view your exact build.

How Loadout Data Stays Current

Game developers push balance patches and new content regularly. Here is the workflow for keeping the builder accurate after each update:

  1. Patch drops — An admin checks the official patch notes for weapon stat changes, new attachments, or removed content.
  2. Open Admin → Games Management — Navigate to the Loadout section in the admin panel. Select the affected game.
  3. Edit weapon base stats — Adjust damage, range, fire rate and other base values to match the patched numbers. Hit Save.
  4. Update attachment deltas — For nerfed or buffed attachments, edit the relevant delta values (e.g. change range_delta from +8 to +5).
  5. Add new content — New season weapons are added via "Add Weapon". New attachments are added under their slot. The builder reflects every change instantly with no code deployment needed.
  6. Retire old content — Vaulted or removed weapons can be toggled inactive so they no longer appear in the weapon list but saved loadouts referencing them are preserved.

Only clan admins can modify weapon and attachment data. If you spot an out-of-date stat, please post in the forum or contact an admin.

Supported Games & Features

Game Weapon Builder Stat Calculator Class Constraints Brand Set Bonuses Share Links
Call of Duty
Battlefield
Rainbow Six Siege
The Division 2

Select a Weapon

Choose a weapon from the left panel to begin building your loadout.

Tip: Stats update in real-time as you swap attachments
Assault Rifle

Class:
Muzzle
Barrel
Optic
Underbarrel
Magazine

Save Loadout